Animation Sharing between Different Characters with Same Topology in Unity
So let's say you have multiple characters with different bone lengths, but you just don't have manpower to author different animations for all of them. Can we share animations, instead? Sure, why not, if you can live without transition and scale animations on joints: in other words, you are only gonna use rotations. Think it this way. When you rotate your right elbow inward by 90 degrees, your pose will look same as your shorter friend applying the exactly same rotation on his right elbow. Got it?