The Easiest Way to Transfer Windows Boot Disk to New SSD Operating systems installed on disks often suffer from lack of storage space, making it challenging to increase capacity due to the cumbersome process of transferring data.
The Dangers of Weak Typing Most of you are probably familiar with the benefits of strongly-typed programming languages. They can greatly reduce the mistakes made during coding. However, after several years of web programming, I've come to realize that relying solely on strongly-typed languages is not enough.
Accurately Timing Video Frames: A Guide to 29.97 and 59.94 FPS Understanding video frame rates can be tricky, especially if you come from a real-time graphics background where everything is measured in milliseconds. Most video formats use a simple frame rate of 30 frames per second (FPS), which translates to 33.3333 milliseconds per frame. However, when it comes to 29.97 and 59.94 FPS video, the timing is a bit more complicated.
Why Tipping Culture in Canada Needs to Go Tipping culture is a contentious topic across the globe, and Canada is no exception. While tipping may be seen as a way to show appreciation for good service, it has become a problematic and unsustainable practice in Canada. In this blog post, I will explore the issue of tipping culture in Canada, as well as how it compares to other countries around the world.
New Music: ANI As some of my friends know, I write songs time to time. After a long artist's block, I finally finished this song…
Tales of Multiply Map and Gamma Correction Using a detail map, or multiply map, on top of diffuse map is a somewhat popular way to eliminate the repeating pattern on tiled textures.
Introduction to Shader Programming Apparently, I said it would happen soon-ish, but totally forgot about mentioning it when the book was out almost an year ago. I guess I was just occupied with other things for the last 10 months.
06. Love Cartoons? Here's Toon Shader New HLSL in this chapter ceil(): finds the smallest integer value greater than the input parameter.
05. Let's Add Colors to Objects: Diffuse/Specular Shader Why do different objects have different colors? It is because they absorb and reflect different spectrums of incoming light. For example, a black surface looks black because it absorbs all the spectrums, and a white surface is white because it reflects everything. Likewise, a red surface reflects red spectrum while absorbing the others.
Future of Intro to Shader Programming Book I have been posting the English version of my Intro to Shader Programming book in this blog. I intended to publish it some years ago, but I had more important things to occupy myself. I thought it was a bit too late to publish this book, but I got lucky this time.