COM Smart Pointer in DX9/11 Renderer?
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Recently I've been developing a real-time application outside the gaming industry, and I happened to implement a very thin, stateless DX9 renderer, and then ported it to DX11. This piece of software runs on Windows PC, so it was kind of nice to deal with more powerful hardware than current-gen consoles, which I've been married to for the last 6+ years.