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Tag: graphics
Accurately Timing Video Frames: A Guide to 29.97 and 59.94 FPS
Tales of Multiply Map and Gamma Correction
Introduction to Shader Programming
06. Love Cartoons? Here's Toon Shader
Future of Intro to Shader Programming Book
04. Basic Lighting Shader - Part 2
04. Basic Lighting Shader - Part 1
03. Texture Mapping
02. It's Really Easy! Red Shader! Red Shader
Lessons Learned from Voxel Editing
Blendable RGBM
Mipmap Quality
Random thought on 1080+P
Goodbye XNA, Hello SharpDX
01. What is Shader
00. Introduction
[Slides] Relic's FX System
SSD height-based fade-out effect by ttmayrin
Screen Space Decals in Warhammer 40,000: Space Marine
I'm Presenting at Siggraph 2012
Unity, I Love You, But Your UV Is Horrible
COM Smart Pointer in DX9/11 Renderer?
Animation Sharing between Different Characters with Same Topology in Unity
Optimized Oren-Nayar Approximation Shader Code
Feedback on My KGC 2011 Presentation
Slides: The Rendering Tech of Space Marine
Screen-space Lens-Flare in HomeFront?
How to Add Generic Convolution Filter to NVTT
Theorycraft = Witchcraft? Maybe
Oren-Nayar Lighting in Light Prepass Renderer
Added Generic Convolution Filter to NVidia Texture Tools
Missing Documentation: tex2Dlod()
Brain Fart of This Week - Multiply Blend "Op"
This and That: Future Graphics in Games
This and That: Dark Art of Shadow Mapping
Pre-multiplied Alpha
Real-Time Normal Map DXT Compression
Photoshop Blends in sRGB Space, Not in Linear
Math Behind Photoshop Blending
3D Pixel Perfect Object Picking with Hash
Performance Comparison of Lighting Models
Free DX10 Shaders Book
New Download Page for Free ShaderX Books