This and That: Future Graphics in Games

Pope Kim Jul 27, 2010


Some interesting game-related news that I've ran into for the last few weeks:

  • Crytek's talked about Future Graphics in Games: It's interesting to see how they are already using Sparse Voxel Octree in CryEngine 3. Remember? John Carmack from Id software once talked about this technique about 2 years ago?
  • Hansoft 6.1 is released: I had chance to use it for a short period of time under a scrum setting and I really loved it. This is the best project management program I've used so far. So give it a try.
  • Lagoa Multiphysics engine is teased: I have ran into this teaser video for very amazing physics simulation engine. Although it claims it can be used in game, I'm a little bit skeptical at this moment without any further information. But I'll definitely stay tuned.
  • Autodesk bought Beast tech: Autodesk has been trying to increase their presence in gaming scene and I think this is possibly one of the smartest buy-out for them. (well at least smarter than their AI middleware I think.) Anyone wanna play Mirror's Edge? :P
  • Nvidia Parallel Insight is released: it promises so many things it seems. But the only thing that really catches my eyes is shader debugging in Visual Studio. I haven't tried it yet, but it sounds useful. Hope I'd have chance to try it one day.