Goodbye XNA, Hello SharpDX
I've been using XNA since the beginning. I liked this platform a lot because it allows me to write something that runs both on PC and Xbox 360. And it is even possible to monetize your games on Xbox 360 Indie Games channel. However, the importance of XNA games on Xbox Live turned out to be very minimal, and MS changed XNA a lot to support Windows Phone 7.0. From that moment, (XNA 4.0 I believe), XNA became somewhat awkward. PC and Xbox 360 became second-class citizens, i think.