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  • Space Marine is Announced

    It always feels so good to see my game is being announced because finally I can say what I'm working on. I'm working on Warhammer 40K: Space Marine. And this is the first video we released. (The video which was circulating on YouTube last year has nothing to do with our game although it bears the same name…)

    Pope Kim May 30, 2009
    • game
    • my work
  • Math Behind Photoshop Blending

    If you are a graphics programmer in the game industry, you will always have your beloved artists say something like this: "Hey, I want this Photoshop blaa-blaa-blending in our game!"

    Pope Kim May 29, 2009
    • graphics
  • 3D Pixel Perfect Object Picking with Hash

    I ran into this article, which describes how to do object picking using a render target and a simple shader. Yes, this is basically how we support pickings in game editors nowadays thanks to programmable shaders. =)

    Pope Kim May 28, 2009
    • graphics
  • Performance Comparison of Lighting Models

    Pope Kim Feb 7, 2009
    • graphics
    • book
  • Free DX10 Shaders Book

    I found it on recent gamedev.net news:

    Pope Kim Dec 27, 2008
    • graphics
    • book
  • No Magic Numbers Please

    A Real-world Example Why Magic Numbers Are Witchcraft

    Pope Kim Dec 26, 2008
    • cpp
    • coding standards
  • NEVER Use PIPE with Python popen

    I do use Python at work time-to-time, mostly for build tools and pipelnie stuff. This is the problem I ran into a week ago, and thought I should let other people know too. (I assume a lot of game programmers use Python? Well, not in game code, though)

    Pope Kim Dec 13, 2008
    • python
  • New Download Page for Free ShaderX Books

    This seems to be new home for free ShaderX books. While I'm not sure if these many-years-old books are still useful, it's awesome that the series editor, Wolfgang Engel, and the publisher made them freely available. http://tog.acm.org/resources/shaderx/

    Pope Kim Dec 12, 2008
    • graphics
    • book
  • The Art of the Reverse Engineering

    Although I have been keen on technologies, more precisely all the naughty programming behind any software, I have never tried to reverse engineer, or crack, a program. It's not because of my ethics: just cracking other people's software have never interested me.

    Pope Kim Nov 22, 2008
    • copyright
  • I Am Blind Renderer

    Pope Kim Nov 11, 2008
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