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  • Personal Choice of Version Control System

    UPDATE: I have changed my mind on this. Read my new blog post on this.

    Pope Kim Apr 21, 2011
    • svn
    • tool
    • vcs
    • git
    • p4
  • Shipping Mindset

    As some of you already know, I'm currently finalling a game called Space Marine. So it's obvious that everyone needs to shift to the Shipping Mindset.

    Pope Kim Apr 19, 2011
    • rants
    • career advice
  • Added Generic Convolution Filter to NVidia Texture Tools

    Pope Kim Mar 31, 2011
    • tool
    • graphics
  • Missing Documentation: tex2Dlod()

    Pope Kim Mar 2, 2011
    • graphics
    • shader
  • Coding Convention and IDE Customization

    There is always a huge discussion about how to "format" one's code. Since it's mostly personal preferance issue, I don't care too much about how other people do.

    Pope Kim Feb 28, 2011
    • standards
  • 6 Weeks Paid Sick Days

    Pope Kim Jan 24, 2011
    • rants
    • game industry
  • VirtualBox hangs while installing on Windows 7?

    Pope Kim Jan 20, 2011
    • linux
    • web
  • Not happy with PHP's Int

    Pope Kim Jan 18, 2011
    • rants
    • web
    • lang
    • php
  • Booting up to command-line on Ubuntu 10.10 Maverick

    Pope Kim Jan 17, 2011
    • linux
  • Brain Fart of This Week - Multiply Blend "Op"

    I absolutely love my darn stupidity. :) So I had to use the multiply blend op this week at work to implement some kinda per-geometry glow effect that our FE artist mocked up in Photoshop. Unfortunately, he didn't have the PSD file around anymore, so I had to believe what he said: it is using a additive blend layer in Photoshop + outer glow.

    Pope Kim Jan 15, 2011
    • rants
    • graphics
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