This and That: Use Decals to Crash Your Car
Some recent interesting news and stuff:
When batching particles in order to boost the performance, we usually make texture pages, or sprite sheets, (it is a giant texture which contains all textures used for the particles. you can easily use the sub images you want by playing with UV coordiate on vertex data), to minimize the number of draw calls. However, you can go one step further and even batch particles with two different blend modes, alpha and additive blend mode, together and draw'em as one draw call.
It always feels so good to see my game is being announced because finally I can say what I'm working on. I'm working on Warhammer 40K: Space Marine. And this is the first video we released. (The video which was circulating on YouTube last year has nothing to do with our game although it bears the same name…)