How to Add Generic Convolution Filter to NVTT
A few month ago, I said I would write a post about how to add a generic convolution filter to NVidia Texture Tool. once I get a clearance from our legal team. And finally they got back to me.
Although I can't deny that posts from a lot graphics programming blogs help us to learn new cool stuff, I'm also often worried about the quality of posts, especially when people claim something not entirely true from a pure "theorycraft" instead of actual experience. Things that make sense on theory don't necessary make sense in reality, that is.