Screen Space Decals in Warhammer 40,000: Space Marine
As I promised, here are the slides I presented at Siggraph 2012. It's about Screen Space Decal technique I developed for Space Marine
Today, my ex-student & friend, Friso, asked me why I'm not saying anything about joining Eidos Montreal on my blog. I guess I was just busy dealing with the slowest moving company and finding a new place in Montreal. Now those things are kinda under control, so let me break the old news.
I have been using P4SandBox for 3 weeks or so, and I'm pretty happy with it. The private repo is great: creating new streams(read it as branches) and switching between them are fast. (It internally uses shelving, of course) So streams almost work as branches + automatic shelving.
Main Article Recently I've been developing a real-time application outside the gaming industry, and I happened to implement a very thin, stateless DX9 renderer, and then ported it to DX11. This piece of software runs on Windows PC, so it was kind of nice to deal with more powerful hardware than current-gen consoles, which I've been married to for the last 6+ years.
There was someone who did (have to) leave my company recently. He is one of those people who have to jump around companies after short stays. Yeah, you know why. And today, I happened to read his blog post explaining why he was leaving. A lot of my co-workers enjoyed it because it reminded us of the Lord of the Rings, arguably the best fantasy fiction to date.