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  • How To Generate C# Object from XML

    Found this from my old work note. Before I forget about it, let me post it here. Maybe someone find it useful.

    Pope Kim Jul 10, 2012
    • unity
    • csharp
  • OpenCL: Getting OUT_OF_RESOURCE or CL_MEM_OBJECT_ALLOCATION_FAILURE?

    I recently had a chance to use OpenCL to speed up an app I was developing. It was pretty fun, but certainly debugging OpenCL was not so easy. I wish it had more error messages at least.

    Pope Kim Jul 8, 2012
    • dev diary
    • opencl
  • Unity, I Love You, But Your UV Is Horrible

    I love Unity. This is the first engine I felt like I can't make anything better than this. Of course, it's mostly due to its awesome editor. But the other day, I found one thing that annoys me: UV coordinates system.

    Pope Kim Jun 11, 2012
    • texture
    • rants
    • unity
    • graphics
  • I'm Presenting at Siggraph 2012

    Yay~ My Screen-Space Decal is accepted at Siggraph 2012. And it looks like I'll be presenting on Monday!. From this link, look at the bottom!

    Pope Kim Jun 11, 2012
    • conf
    • graphics
  • Using P4SandBox for 3 Weeks or So

    I have been using P4SandBox for 3 weeks or so, and I'm pretty happy with it. The private repo is great: creating new streams(read it as branches) and switching between them are fast. (It internally uses shelving, of course) So streams almost work as branches + automatic shelving.

    Pope Kim May 23, 2012
    • vcs
    • workaround
    • p4
  • COM Smart Pointer in DX9/11 Renderer?

    Main Article Recently I've been developing a real-time application outside the gaming industry, and I happened to implement a very thin, stateless DX9 renderer, and then ported it to DX11. This piece of software runs on Windows PC, so it was kind of nice to deal with more powerful hardware than current-gen consoles, which I've been married to for the last 6+ years.

    Pope Kim May 21, 2012
    • cpp
    • optimization
    • graphics
  • Personal Choice of Version Control System in 2012

    Sometime ago, I wrote a blog post about my personal choice of VCS and the winner was Subversion. But now there has been two changes from Perforce that made me want to re-evaluate. Those two changes are:

    Pope Kim May 1, 2012
    • svn
    • tool
    • vcs
    • git
    • p4
  • Lying Throughout Your Career

    There was someone who did (have to) leave my company recently. He is one of those people who have to jump around companies after short stays. Yeah, you know why. And today, I happened to read his blog post explaining why he was leaving. A lot of my co-workers enjoyed it because it reminded us of the Lord of the Rings, arguably the best fantasy fiction to date.

    Pope Kim Feb 7, 2012
    • game industry
    • career advice
  • Animation Sharing between Different Characters with Same Topology in Unity

    So let's say you have multiple characters with different bone lengths, but you just don't have manpower to author different animations for all of them. Can we share animations, instead? Sure, why not, if you can live without transition and scale animations on joints: in other words, you are only gonna use rotations. Think it this way. When you rotate your right elbow inward by 90 degrees, your pose will look same as your shorter friend applying the exactly same rotation on his right elbow. Got it?

    Pope Kim Feb 4, 2012
    • unity
    • animation
    • graphics
  • "Fix" for ESC Not Working While Photoshop CS3 is Open

    So I have had this problem where ESC stops working globally while Adobe Photoshop CS3 is open for a few years. CS5 doesn't suffer from this problem, but getting upgrade to CS5 was not easy because CS3 was the version we were using for Space Marine.

    Pope Kim Jan 31, 2012
    • workaround
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