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  • Animation Sharing between Different Characters with Same Topology in Unity

    So let's say you have multiple characters with different bone lengths, but you just don't have manpower to author different animations for all of them. Can we share animations, instead? Sure, why not, if you can live without transition and scale animations on joints: in other words, you are only gonna use rotations. Think it this way. When you rotate your right elbow inward by 90 degrees, your pose will look same as your shorter friend applying the exactly same rotation on his right elbow. Got it?

    Pope Kim Feb 4, 2012
    • unity
    • animation
    • graphics
  • "Fix" for ESC Not Working While Photoshop CS3 is Open

    So I have had this problem where ESC stops working globally while Adobe Photoshop CS3 is open for a few years. CS5 doesn't suffer from this problem, but getting upgrade to CS5 was not easy because CS3 was the version we were using for Space Marine.

    Pope Kim Jan 31, 2012
    • workaround
  • Compile-Time Hash String Generation

    Motivation Recently, I worked on a code-base where everything was referenced by strings. It was quite expensive as you can imagine, so to avoid the cost of string comparison, hash values(ints) were used. This system had a giant hash string registry, which generates a hash value and stores both the hash and actual strings whenever the code sees a new string, well all during run-time.

    Pope Kim Jan 11, 2012
    • optimization
    • cpp
    • hash
    • x65599
  • Antec 900 Hard Disk Cage Screws

    A few weeks ago, I got a free used Antec 900 computer case, and I like it a lot. Lots of room inside, good air flow, and easy to detach HDD cages.

    Pope Kim Jan 8, 2012
    • hardware
  • All the games I shipped

    Apparently I've shipped 13 SKUs so far…. and gonna add 3 soon-ish… jesus

    Pope Kim Jan 2, 2012
    • game
  • Pictures of Me Presenting at KGC

    I received some pictures from KGC organizers:

    Pope Kim Dec 5, 2011
    • conf
  • New myFinancialTracker from RBC

    RBC just rolled out new myFinancialTracker, which seems to be very close to mint.com. I loved mint.com's ability to show all your bank accounts and assets at one place, but my concern was having all my account info in their database.

    Pope Kim Nov 29, 2011
    • money
  • Optimized Oren-Nayar Approximation Shader Code

    We presented this approximation code as part of our KGC 2011 presentation. Let me just show the code for those people who don't want to read the whole presentation. I've also mentioned this to Wolfgang Engel during KGC 2011 because our previous Oren-Nayar code was from his wiki book.

    Pope Kim Nov 16, 2011
    • conf
    • graphics
    • shader
  • Slides: The Rendering Tech of Space Marine

    One that Daniel and I presented at KGC 2011. First half is a quick overview of our rendering passes, and second half is about Screen Space Decal and World Occlusion technique we used for Space Marine.

    Pope Kim Nov 15, 2011
    • conf
    • graphics
    • shader
  • Feedback on My KGC 2011 Presentation

    After I presented The Rendering Tech of Warhammer 40,000: Space Marine at KGC 2011 with my co-worker, Dr. Daniel Barrero, I was curious what the audience thinks about our presentation. So, here I compiled all the feedback I was able to find on the net. All feedback is pretty positive so far.

    Pope Kim Nov 15, 2011
    • conf
    • graphics
    • shader
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