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  • I Figured Out Wild and Free Chords

    I have been trying to find the correct guitar chords for Wild and Free by Damian Rice for a while without any success. The closest one was this, but still not 100% correct.

    Pope Kim Oct 27, 2011
    • music
  • I use int 3 for assert()

    C has assert() function. Sure.. I don't use it. I don't like the call stack it gives me. It is rather confusing: I want the line with the problem at the top of my call stack. Sure, there's a way to unroll stack for sure. Too much hassle. Instead, I use this for my own assert.

    Pope Kim Jun 19, 2011
    • cpp
    • debugging
  • Inside of char* string buffer initialization

    I used to initialize a string buffer this way:

    Pope Kim Jun 9, 2011
    • cpp
  • Screen-space Lens-Flare in HomeFront?

    I consider myself a practical graphics programmer. I believe mathematically correctness is less important than what looks right(or okay) to gamers.

    Pope Kim May 30, 2011
    • graphics
  • How to Add Generic Convolution Filter to NVTT

    A few month ago, I said I would write a post about how to add a generic convolution filter to NVidia Texture Tool. once I get a clearance from our legal team. And finally they got back to me.

    Pope Kim May 21, 2011
    • tool
    • graphics
  • Theorycraft = Witchcraft? Maybe

    Although I can't deny that posts from a lot graphics programming blogs help us to learn new cool stuff, I'm also often worried about the quality of posts, especially when people claim something not entirely true from a pure "theorycraft" instead of actual experience. Things that make sense on theory don't necessary make sense in reality, that is.

    Pope Kim May 19, 2011
    • rants
    • graphics
    • career advice
  • Oren-Nayar Lighting in Light Prepass Renderer

    This is a conversation I had with another graphics programmer the other day:

    Pope Kim May 16, 2011
    • graphics
    • shader
  • On a Windy Day

    Finally decided to post my music on YouTube.

    Pope Kim May 9, 2011
    • music
    • my work
    • youtube
  • Personal Choice of Version Control System

    UPDATE: I have changed my mind on this. Read my new blog post on this.

    Pope Kim Apr 21, 2011
    • svn
    • tool
    • vcs
    • git
    • p4
  • Shipping Mindset

    As some of you already know, I'm currently finalling a game called Space Marine. So it's obvious that everyone needs to shift to the Shipping Mindset.

    Pope Kim Apr 19, 2011
    • rants
    • career advice
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