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  • Screen Space Decals in Warhammer 40,000: Space Marine

    As I promised, here are the slides I presented at Siggraph 2012. It's about Screen Space Decal technique I developed for Space Marine

    Pope Kim Oct 12, 2012
    • pptimization
    • graphics
    • my work
    • conf
  • Joining Square Enix / Eidos Montreal for....

    Today, my ex-student & friend, Friso, asked me why I'm not saying anything about joining Eidos Montreal on my blog. I guess I was just busy dealing with the slowest moving company and finding a new place in Montreal. Now those things are kinda under control, so let me break the old news.

    Pope Kim Aug 27, 2012
  • Why Da Hell Am I Inventing the Wheel Again?

    My goal of this week: finishing the Screen Space Decal presentation that I'll give out at Siggraph 2012. If it was purely just making a ppt file I think I would have been more inspired to finish it. The problem is that I'm not with Relic any more and I have no access to their codebase or running editor. So, I'm re-implementing all the features again just to have a demo program where I can take enough screen captures.

    Pope Kim Jul 11, 2012
    • rants
    • conf
  • How To Generate C# Object from XML

    Found this from my old work note. Before I forget about it, let me post it here. Maybe someone find it useful.

    Pope Kim Jul 10, 2012
    • unity
    • csharp
  • OpenCL: Getting OUT_OF_RESOURCE or CL_MEM_OBJECT_ALLOCATION_FAILURE?

    I recently had a chance to use OpenCL to speed up an app I was developing. It was pretty fun, but certainly debugging OpenCL was not so easy. I wish it had more error messages at least.

    Pope Kim Jul 8, 2012
    • dev diary
    • opencl
  • Won Best Speaker Award

    I won the best speaker award for the presentation I gave out at KGC last year. And this is the proof :)

    Pope Kim Jun 20, 2012
    • conf
  • Unity, I Love You, But Your UV Is Horrible

    I love Unity. This is the first engine I felt like I can't make anything better than this. Of course, it's mostly due to its awesome editor. But the other day, I found one thing that annoys me: UV coordinates system.

    Pope Kim Jun 11, 2012
    • texture
    • rants
    • unity
    • graphics
  • I'm Presenting at Siggraph 2012

    Yay~ My Screen-Space Decal is accepted at Siggraph 2012. And it looks like I'll be presenting on Monday!. From this link, look at the bottom!

    Pope Kim Jun 11, 2012
    • conf
    • graphics
  • Using P4SandBox for 3 Weeks or So

    I have been using P4SandBox for 3 weeks or so, and I'm pretty happy with it. The private repo is great: creating new streams(read it as branches) and switching between them are fast. (It internally uses shelving, of course) So streams almost work as branches + automatic shelving.

    Pope Kim May 23, 2012
    • vcs
    • workaround
    • p4
  • COM Smart Pointer in DX9/11 Renderer?

    Main Article Recently I've been developing a real-time application outside the gaming industry, and I happened to implement a very thin, stateless DX9 renderer, and then ported it to DX11. This piece of software runs on Windows PC, so it was kind of nice to deal with more powerful hardware than current-gen consoles, which I've been married to for the last 6+ years.

    Pope Kim May 21, 2012
    • cpp
    • optimization
    • graphics
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